|
 |
 |
 |
| (Unit:Thousand) |
|
| Market |
|
2007 |
|
2008 |
|
2009 |
|
2010 |
|
| Cellular
Phone |
|
939 (0.1%) |
|
7,101 (0.7%) |
|
16,251 (1.5%) |
|
34,881 (3.0%) |
|
Media
Player
|
|
550 (0.5%) |
|
2,530 (2.0%) |
|
4,988 (3.5%) |
|
7,750 (5.0%) |
|
| Pocket
Projector |
|
110 |
|
357 |
|
1,013 |
|
1,537 |
|
Digital
Camera
|
|
161 (0.5%) |
|
868 (1.5%) |
|
1,854 (3.0%) |
|
4,000 (5.0%) |
|
Game
Console
|
|
196 (0.5%) |
|
444 (1.0%) |
|
750 (1.5%) |
|
1,120 (2.0%) |
|
|
| * Sauce: Gartner 2006/Feb, iSupply
2005/Feb. Pacific Media Assocciate 2006, In-Stat 2006, Gartner
2005/May |
 |
| (Unit:Thousand) |
|
| Market |
|
2007 |
|
2008 |
|
2009 |
|
2010 |
|
| Cellular
Phone |
|
150 (20%) |
|
2,000 (30%) |
|
6,000 (35%) |
|
12,000 (35%) |
|
Media
Player
|
|
150 (25%) |
|
900 (30%) |
|
1,300 (35%) |
|
2,500 (30%) |
|
| Pocket
Projector |
|
50 (45%) |
|
150 (40%) |
|
300 (30%) |
|
500 (30%) |
|
Digital
Camera
|
|
50 (10%) |
|
250 (20%)) |
|
500 (30%) |
|
1,000 (25%) |
|
Game
Console
|
|
100 (25%) |
|
200 (25%) |
|
300 (30%) |
|
400 (25%) |
|
|
| |
|
|